To get the world running at 60 the delta time in GlobalManager and GameManager needs to be altered, however attempting to recompile these threw compilation errors. Once you have the video load it into a player that allows you to advance one frame at a time (I used MPC) each frame you'll see the prince animate, each alternative frame you'll see the rest of the world remain static. You can view the effect of this and other changes by capturing video at 60FPS (I used MSI Afterburner) whilst rotating the camera. This got the Prince running at 60FPS but the rest of the simulation still running at 30 This is a preliminary mod and I want to get it out there to give others a starting point for things to look at (for example there may be instances where you want the game logic to be running at 30 rather than 60 Stuff could break or be running at double speed.Īfter reading some information on the steam forums about being able to alter delta time in the katamari_Data\Managed\Assembly-CSharp.dll to get the prince animation running at 60FPS I decided to dig around a bit more, using dnSpy I was able to alter the delta time in Define and NiceMonoController from 0.03333333f (30fps) to 0.01666667f (60fps)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |