![]() "the lone wolf kicks it up to 100% we get two scout shots into it, its either dead or reduced to 1 HP and the chem will prevent it from moving."Ĭhem won't prevent it from moving, just slows it down (will buy you at best 1 extra turn). Until you get the blaster launcher rocketeers are useless and aren't worth a slot on the roster. Even with 80+ aim those things are unreliable at best, suicidal in many cases (your grenadier has to be close enough to hit with the chem grenade, which means he'll be in the blast radius when your rocket goes off course). And that's assuming the rocketeer was in position already, and had steady shot up. You're lucky if that hits even 1/2 the time. In fact with the way the 'alien aggression matrix' works, easy can often be harder than brutal. ![]() ![]() I didn't alter the ini (like pretty much everyone else does) which means that regardless of the difficulty, the aliens scale up to silly levels real quick because the mods dont' know math. "I don't know what difficulty you play on." ![]()
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June 2023
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